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"Remco de Korte" wrote:
> Advantage over other methods (but I can't think of any right now).
Chris Colefax's Compressed Mesh Macros can also deform meshes. The advantage
of the Mezz Deformer is that the normals are handled correctly, and that the
texture sticks to the objects when deformed. It uses more memory and parsing
time though.
> Anyway, I noticed you're doing something with meshes (mezz) but
> I'm not sure what you're trying to accomplish.
To be able to deform meshes with correct normals and texture mapping... :)
> Oh, and I forgot to ask you if I could use your Torus Torture
> in my Torus Interrogation Chamber?
Sure, as long as you give me proper credit! ;)
Rune
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